In progress
Interactive terrarium automation using ESP32 microcontrollers, misting systems, airflow controls, sensors, and physical computing to explore how software can shape living environments.
Experimental game and surveillance-inspired interaction design exploring adaptive puzzles, environmental tension, and system-driven narrative feedback.
Ongoing technical prototypes combining code, sensors, physical builds, AI-assisted workflows, and immersive experience design.
Exploring the hidden connections between stories, systems, people, and ideas—revealing the patterns that tie seemingly unrelated experiences together.
An experimental horror platformer exploring anticipation, pursuit, and adaptive AI-driven tension. Players navigate a storm-tossed ferry while an intelligent stalker learns their habits, turning every route, hiding place, and decision into part of the chase.
A first-person browser adventure prototype where players explore a mysterious corporate headquarters, solve a Doppelgänger identity puzzle, and learn mythology, psychology, leadership, and systems thinking through environmental clues.
Graduate portfolio work centered on rendering systems, parallel computation, optimization models, and computational design. Projects like Snowglobe, Blelloch, and SumoBot established the technical foundation for how I approach platform engineering, performance architecture, and production reliability today.
Procedural environments, particle simulation, reflection, refraction, and real-time rendering built to explore how technical systems shape perception and immersion.
Implementation of the Blelloch scan algorithm focused on performance optimization, parallel computation, and designing efficient pathways for large-scale systems.
Systems modeling and optimization work centered on constraints, computational pathways, and how structure creates better outcomes across complex workflows.
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